๐Ÿ”Š MUSIC ON

โ˜… CAPCOM PRESENTS โ˜…

U.N.
SQUADRON

AREA 88

WELCOME TO AREA 88. A year ago, a ruthless army of
mercenaries swept across the kingdom of Aslan and
destroyed everything in their path. Guided by the
arms dealers of Project 4, the mercenaries now
control every area of the countryโ€”except one...

โ€” INSERT COIN TO CONTINUE โ€”

SCROLL DOWN

MISSION BRIEFING

RELEASE
1991
STAGES
10
AIRCRAFT
6
PLAYERS
1

U.N. Squadron, known in Japan as Area 88, is a legendary horizontal-scrolling shoot 'em up developed and published by Capcom for the Super Nintendo Entertainment System.

Based on the classic manga series by Kaoru Shintani, the game follows ace mercenary pilots fighting against the terrorist organization known as Project 4 across 16 intense combat missions.

What set U.N. Squadron apart was its revolutionary upgrade shop system โ€” earn credits from downed enemies and use them to purchase new aircraft, weapons, and special equipment between missions.

The game is celebrated for its tight controls, stunning Mode 7 graphics, pulse-pounding music, and intense boss battles that challenged even the most hardened veterans.

DEVELOPER
Capcom
PLATFORM
Super NES
GENRE
Shoot 'Em Up
RATING
โญโญโญโญโญ
โ˜… SUPER NINTENDO โ˜…
1991
ORIGINAL RELEASE

GAME FEATURES

  • โ–ถ 10 Unique combat stages
  • โ–ถ Upgrade shop between missions
  • โ–ถ 6 Purchasable aircraft
  • โ–ถ 3 playable pilot characters
  • โ–ถ Special weapon system
  • โ–ถ Epic boss encounters
  • โ–ถ Mode 7 scaling effects

AIRCRAFT ROSTER

F-8E CRUSADER
Multirole Fighter โ€” STARTER
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ DEFAULT
F-20 TIGERSHARK
Air Superiority Fighter
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ $250,000
F-14D TOMCAT
Variable Sweep Fighter
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ $300,000
A-10A THUNDERBOLT II
Ground Attack / Tankbuster
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ $350,000
YF-23 Stealth
Air Superiority / Stealth
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ $500,000
F-200 Efreet
Experimental Fighter โ€” ULTIMATE
SPEED
ATTACK
ARMOR
SPECIAL
๐Ÿ’ฐ $1,000,000

CHOOSE YOUR PILOT

SHIN KAZAMA
Primary Protagonist / Ace Pilot

A Japanese pilot tricked into signing a contract at Area 88. Exceptional reflexes and combat intuition make him the deadliest pilot in the squadron. His only goal: earn enough to go home.

MICKEY SCYMON (Simon)
Veteran Mercenary / Heavy Assault

An American mercenary who fights purely for the thrill and the credits. With nerves of steel and unmatched aggression, Mickey excels in head-on engagements and sheer destructive firepower.

GREG GATES
Strategic Specialist / Speed Runner

A cool-headed tactician who maximizes efficiency over brute force. Greg's superior situational awareness and speed-focused style allow him to complete missions with minimal damage and maximum credits.

MISSION SELECT

01

Frontline Base (Boss: Missile Tank / Multi-Rocket Launcher)

Engage enemy forces across the open desert. Clear the airspace and destroy the Mega Tank at the forward base.

EASY
02

Thunderstorm (Boss: Stealth Bomber)

Intercept the enemy's advanced stealth fleet high above the clouds. Engage highly agile fighters and dismantle their massive aerial bomber.

EASY
03

Forest (Boss: Forest Fortress)

Skim the canopy of a heavily fortified woodland valley. Dodge rising surface-to-air missiles and level the massive Forest Fortress.

MEDIUM
04

Desert (Boss: Ground Carrier)

Intercept a massive, treaded land-battleship moving across the desert dunes. Evade heavy artillery fire and destroy its command bridge.

MEDIUM
05

Clouds (Boss: Stealth Fighters / Mercenaries)

Engage hostile mercenary aircraft high above the clouds. Evade hyper-agile dogfighters and shoot down the trio of elusive Stealth Fighters.

MEDIUM
06

Ocean 1 (Boss: Nuclear Submarine "Seavet")

Assault an enemy fleet over open waters. Evade depth-charge hazards and anti-air fire to sink the massive nuclear submarine, Seavet.

MEDIUM
07

Ocean 2 (Boss: Battleship "Minks")

Launch a low-altitude strike against a heavily armed naval armada. Avoid devastating broadside artillery and dismantle the armor-clad battleship, Minks.

HARD
08

Canyon (Boss: SR-71 Blackbird)

Navigate the narrow gorges of a jagged rocky canyon. Evade falling rock columns and high-speed ambushes to intercept a rogue SR-71 Blackbird.

HARD
09

Cave (Boss: Ceiling Machine / Missile Launcher)

Navigate a claustrophobic subterranean labyrinth. Evade kamikaze fighters and deploy ceiling-aimed munitions to breach the fortified Ceiling Machine.

HARD
10

Project 4 Base (Final Boss: Project 4 Airborne Fortress)

Breach the enemy headquarters and execute a multi-phase assault to obliterate the reactor core of the massive Project 4 Airborne Fortress.

๐Ÿ”ฅ FINAL

WEAPONS ARSENAL

๐Ÿ”ซ
VULCAN CANNON
High-rate standard issue cannon. Reliable in all conditions. Never runs out of ammo.
โœฆ DEFAULT WEAPON
๐Ÿš€
PHEONIX
Highly effective anti-air smart missiles that track, lock onto, and chase down flying targets.
๐Ÿ’ฃ
BOMB
A Conventional Bomb Devastating vs ground targets.
๐Ÿ”ฅ
GROUND NAPALM/
Burns a wide path crawling path. Perfect for dense enemy formations.
โšก
THUNDER LASER
A high-energy laser that branches out simultaneously in 3 forward paths.
๐ŸŽฏ
MEGA CRUSH
Screen-clearing super weapon. The Ultimate Weapon!
๐Ÿ’ฅ
FALCON
A dropped missile that glides horizontally forward along the ground.
๐ŸŒช๏ธ
ClUSTER SHOT
Creates a ring of explosions around your craft for defense in a tight spot.
๐ŸŒช๏ธ
SAILING MISSILE
Fires straight up to clear ceiling threats and overhead formations.
๐ŸŒช๏ธ
SUPER SHELL
Fast, corkscrew pattern armor-piercing energy rounds. Great for Bosses!
๐ŸŒช๏ธ
BULLPUP
A heavy, forward-spreading missile barrage.
๐ŸŒช๏ธ
GUNPOD
An auxiliary vulcan cannon firing extra forward support bullets.

HIGH SCORE BOARD

RANK PILOT NAME SCORE AIRCRAFT STAGE
1 SHIN___K 9,999,990 X-29 ADVANCED 16
2 MICK_ACE 8,450,200 F-15 EAGLE 16
3 GREG__GG 7,230,600 F-14 TOMCAT 16
4 ACE_0088 6,100,000 F-15 EAGLE 15
5 SFC_HAWK 5,880,400 A-10 TBOLT 14
6 PLR_ZERO 4,450,200 F-14 TOMCAT 12
7 AREA_088 3,200,900 F-8E CRSD 10
8 CAPCOM88 2,100,000 F-20 TGRSK 8

PILOT'S HANDBOOK

๐Ÿ’ก

SAVE YOUR CREDITS

Don't spend everything at the first shop. Save up for the F-20 or F-14D early โ€” they make mid-game stages far more survivable.

๐ŸŽฏ

TARGET GROUND FIRST

Ground units provide more credits per kill than airborne enemies. Prioritize them to rack up your score and purchase upgrades faster.

๐Ÿš€

CARRY BOSS KILLERS

Always stock at least 2 Laser Cannons before attempting a boss stage. Their penetrating shots shred armor fast and safely.

๐Ÿ›ก๏ธ

BUY ARMOR UPGRADES

The Extra Armor upgrade in the shop is underrated. Taking one extra hit can be the difference between mission success and game over.

โšก

DESTROY EVERYTHING

Every destroyed enemy adds credits. On each stage, try for 100% destruction to maximize your upgrade budget for the next mission.

๐Ÿ†

SHIN FOR SPEED RUNS

Shin Kazama is the premier choice for speedruns because his main vulcan cannon levels up the fastest. He reaches maximum weapon power with fewer POW gems.